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392 lines
14 KiB
Markdown
392 lines
14 KiB
Markdown
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# Prophecy
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[![Stable release](https://poser.pugx.org/phpspec/prophecy/version.svg)](https://packagist.org/packages/phpspec/prophecy)
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[![Build Status](https://travis-ci.org/phpspec/prophecy.svg?branch=master)](https://travis-ci.org/phpspec/prophecy)
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Prophecy is a highly opinionated yet very powerful and flexible PHP object mocking
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framework. Though initially it was created to fulfil phpspec2 needs, it is flexible
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enough to be used inside any testing framework out there with minimal effort.
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## A simple example
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```php
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<?php
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class UserTest extends PHPUnit_Framework_TestCase
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{
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private $prophet;
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public function testPasswordHashing()
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{
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$hasher = $this->prophet->prophesize('App\Security\Hasher');
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$user = new App\Entity\User($hasher->reveal());
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$hasher->generateHash($user, 'qwerty')->willReturn('hashed_pass');
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$user->setPassword('qwerty');
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$this->assertEquals('hashed_pass', $user->getPassword());
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}
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protected function setup()
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{
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$this->prophet = new \Prophecy\Prophet;
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}
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protected function tearDown()
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{
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$this->prophet->checkPredictions();
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}
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}
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```
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## Installation
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### Prerequisites
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Prophecy requires PHP 5.3.3 or greater.
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### Setup through composer
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First, add Prophecy to the list of dependencies inside your `composer.json`:
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```json
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{
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"require-dev": {
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"phpspec/prophecy": "~1.0"
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}
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}
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```
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Then simply install it with composer:
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```bash
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$> composer install --prefer-dist
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```
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You can read more about Composer on its [official webpage](http://getcomposer.org).
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## How to use it
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First of all, in Prophecy every word has a logical meaning, even the name of the library
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itself (Prophecy). When you start feeling that, you'll become very fluid with this
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tool.
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For example, Prophecy has been named that way because it concentrates on describing the future
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behavior of objects with very limited knowledge about them. But as with any other prophecy,
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those object prophecies can't create themselves - there should be a Prophet:
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```php
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$prophet = new Prophecy\Prophet;
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```
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The Prophet creates prophecies by *prophesizing* them:
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```php
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$prophecy = $prophet->prophesize();
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```
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The result of the `prophesize()` method call is a new object of class `ObjectProphecy`. Yes,
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that's your specific object prophecy, which describes how your object would behave
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in the near future. But first, you need to specify which object you're talking about,
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right?
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```php
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$prophecy->willExtend('stdClass');
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$prophecy->willImplement('SessionHandlerInterface');
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```
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There are 2 interesting calls - `willExtend` and `willImplement`. The first one tells
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object prophecy that our object should extend specific class, the second one says that
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it should implement some interface. Obviously, objects in PHP can implement multiple
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interfaces, but extend only one parent class.
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### Dummies
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Ok, now we have our object prophecy. What can we do with it? First of all, we can get
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our object *dummy* by revealing its prophecy:
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```php
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$dummy = $prophecy->reveal();
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```
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The `$dummy` variable now holds a special dummy object. Dummy objects are objects that extend
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and/or implement preset classes/interfaces by overriding all their public methods. The key
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point about dummies is that they do not hold any logic - they just do nothing. Any method
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of the dummy will always return `null` and the dummy will never throw any exceptions.
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Dummy is your friend if you don't care about the actual behavior of this double and just need
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a token object to satisfy a method typehint.
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You need to understand one thing - a dummy is not a prophecy. Your object prophecy is still
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assigned to `$prophecy` variable and in order to manipulate with your expectations, you
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should work with it. `$dummy` is a dummy - a simple php object that tries to fulfil your
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prophecy.
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### Stubs
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Ok, now we know how to create basic prophecies and reveal dummies from them. That's
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awesome if we don't care about our _doubles_ (objects that reflect originals)
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interactions. If we do, we need to use *stubs* or *mocks*.
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A stub is an object double, which doesn't have any expectations about the object behavior,
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but when put in specific environment, behaves in specific way. Ok, I know, it's cryptic,
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but bear with me for a minute. Simply put, a stub is a dummy, which depending on the called
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method signature does different things (has logic). To create stubs in Prophecy:
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```php
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$prophecy->read('123')->willReturn('value');
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```
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Oh wow. We've just made an arbitrary call on the object prophecy? Yes, we did. And this
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call returned us a new object instance of class `MethodProphecy`. Yep, that's a specific
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method with arguments prophecy. Method prophecies give you the ability to create method
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promises or predictions. We'll talk about method predictions later in the _Mocks_ section.
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#### Promises
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Promises are logical blocks, that represent your fictional methods in prophecy terms
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and they are handled by the `MethodProphecy::will(PromiseInterface $promise)` method.
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As a matter of fact, the call that we made earlier (`willReturn('value')`) is a simple
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shortcut to:
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```php
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$prophecy->read('123')->will(new Prophecy\Promise\ReturnPromise(array('value')));
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```
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This promise will cause any call to our double's `read()` method with exactly one
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argument - `'123'` to always return `'value'`. But that's only for this
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promise, there's plenty others you can use:
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- `ReturnPromise` or `->willReturn(1)` - returns a value from a method call
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- `ReturnArgumentPromise` or `->willReturnArgument($index)` - returns the nth method argument from call
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- `ThrowPromise` or `->willThrow` - causes the method to throw specific exception
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- `CallbackPromise` or `->will($callback)` - gives you a quick way to define your own custom logic
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Keep in mind, that you can always add even more promises by implementing
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`Prophecy\Promise\PromiseInterface`.
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#### Method prophecies idempotency
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Prophecy enforces same method prophecies and, as a consequence, same promises and
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predictions for the same method calls with the same arguments. This means:
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```php
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$methodProphecy1 = $prophecy->read('123');
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$methodProphecy2 = $prophecy->read('123');
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$methodProphecy3 = $prophecy->read('321');
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$methodProphecy1 === $methodProphecy2;
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$methodProphecy1 !== $methodProphecy3;
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```
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That's interesting, right? Now you might ask me how would you define more complex
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behaviors where some method call changes behavior of others. In PHPUnit or Mockery
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you do that by predicting how many times your method will be called. In Prophecy,
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you'll use promises for that:
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```php
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$user->getName()->willReturn(null);
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// For PHP 5.4
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$user->setName('everzet')->will(function () {
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$this->getName()->willReturn('everzet');
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});
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// For PHP 5.3
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$user->setName('everzet')->will(function ($args, $user) {
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$user->getName()->willReturn('everzet');
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});
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// Or
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$user->setName('everzet')->will(function ($args) use ($user) {
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$user->getName()->willReturn('everzet');
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});
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```
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And now it doesn't matter how many times or in which order your methods are called.
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What matters is their behaviors and how well you faked it.
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#### Arguments wildcarding
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The previous example is awesome (at least I hope it is for you), but that's not
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optimal enough. We hardcoded `'everzet'` in our expectation. Isn't there a better
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way? In fact there is, but it involves understanding what this `'everzet'`
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actually is.
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You see, even if method arguments used during method prophecy creation look
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like simple method arguments, in reality they are not. They are argument token
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wildcards. As a matter of fact, `->setName('everzet')` looks like a simple call just
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because Prophecy automatically transforms it under the hood into:
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```php
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$user->setName(new Prophecy\Argument\Token\ExactValueToken('everzet'));
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```
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Those argument tokens are simple PHP classes, that implement
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`Prophecy\Argument\Token\TokenInterface` and tell Prophecy how to compare real arguments
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with your expectations. And yes, those classnames are damn big. That's why there's a
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shortcut class `Prophecy\Argument`, which you can use to create tokens like that:
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```php
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use Prophecy\Argument;
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$user->setName(Argument::exact('everzet'));
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```
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`ExactValueToken` is not very useful in our case as it forced us to hardcode the username.
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That's why Prophecy comes bundled with a bunch of other tokens:
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- `IdenticalValueToken` or `Argument::is($value)` - checks that the argument is identical to a specific value
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- `ExactValueToken` or `Argument::exact($value)` - checks that the argument matches a specific value
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- `TypeToken` or `Argument::type($typeOrClass)` - checks that the argument matches a specific type or
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classname
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- `ObjectStateToken` or `Argument::which($method, $value)` - checks that the argument method returns
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a specific value
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- `CallbackToken` or `Argument::that(callback)` - checks that the argument matches a custom callback
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- `AnyValueToken` or `Argument::any()` - matches any argument
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- `AnyValuesToken` or `Argument::cetera()` - matches any arguments to the rest of the signature
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- `StringContainsToken` or `Argument::containingString($value)` - checks that the argument contains a specific string value
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And you can add even more by implementing `TokenInterface` with your own custom classes.
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So, let's refactor our initial `{set,get}Name()` logic with argument tokens:
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```php
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use Prophecy\Argument;
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$user->getName()->willReturn(null);
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// For PHP 5.4
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$user->setName(Argument::type('string'))->will(function ($args) {
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$this->getName()->willReturn($args[0]);
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});
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// For PHP 5.3
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$user->setName(Argument::type('string'))->will(function ($args, $user) {
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$user->getName()->willReturn($args[0]);
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});
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// Or
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$user->setName(Argument::type('string'))->will(function ($args) use ($user) {
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$user->getName()->willReturn($args[0]);
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});
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```
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That's it. Now our `{set,get}Name()` prophecy will work with any string argument provided to it.
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We've just described how our stub object should behave, even though the original object could have
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no behavior whatsoever.
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One last bit about arguments now. You might ask, what happens in case of:
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```php
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use Prophecy\Argument;
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$user->getName()->willReturn(null);
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// For PHP 5.4
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$user->setName(Argument::type('string'))->will(function ($args) {
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$this->getName()->willReturn($args[0]);
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});
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// For PHP 5.3
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$user->setName(Argument::type('string'))->will(function ($args, $user) {
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$user->getName()->willReturn($args[0]);
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});
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// Or
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$user->setName(Argument::type('string'))->will(function ($args) use ($user) {
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$user->getName()->willReturn($args[0]);
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});
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$user->setName(Argument::any())->will(function () {
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});
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```
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Nothing. Your stub will continue behaving the way it did before. That's because of how
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arguments wildcarding works. Every argument token type has a different score level, which
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wildcard then uses to calculate the final arguments match score and use the method prophecy
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promise that has the highest score. In this case, `Argument::type()` in case of success
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scores `5` and `Argument::any()` scores `3`. So the type token wins, as does the first
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`setName()` method prophecy and its promise. The simple rule of thumb - more precise token
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always wins.
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#### Getting stub objects
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Ok, now we know how to define our prophecy method promises, let's get our stub from
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it:
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```php
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$stub = $prophecy->reveal();
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```
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As you might see, the only difference between how we get dummies and stubs is that with
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stubs we describe every object conversation instead of just agreeing with `null` returns
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(object being *dummy*). As a matter of fact, after you define your first promise
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(method call), Prophecy will force you to define all the communications - it throws
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the `UnexpectedCallException` for any call you didn't describe with object prophecy before
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calling it on a stub.
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### Mocks
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Now we know how to define doubles without behavior (dummies) and doubles with behavior, but
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no expectations (stubs). What's left is doubles for which we have some expectations. These
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are called mocks and in Prophecy they look almost exactly the same as stubs, except that
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they define *predictions* instead of *promises* on method prophecies:
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```php
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$entityManager->flush()->shouldBeCalled();
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```
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#### Predictions
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The `shouldBeCalled()` method here assigns `CallPrediction` to our method prophecy.
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Predictions are a delayed behavior check for your prophecies. You see, during the entire lifetime
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of your doubles, Prophecy records every single call you're making against it inside your
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code. After that, Prophecy can use this collected information to check if it matches defined
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predictions. You can assign predictions to method prophecies using the
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`MethodProphecy::should(PredictionInterface $prediction)` method. As a matter of fact,
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the `shouldBeCalled()` method we used earlier is just a shortcut to:
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```php
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$entityManager->flush()->should(new Prophecy\Prediction\CallPrediction());
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```
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It checks if your method of interest (that matches both the method name and the arguments wildcard)
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was called 1 or more times. If the prediction failed then it throws an exception. When does this
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check happen? Whenever you call `checkPredictions()` on the main Prophet object:
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```php
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$prophet->checkPredictions();
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```
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In PHPUnit, you would want to put this call into the `tearDown()` method. If no predictions
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are defined, it would do nothing. So it won't harm to call it after every test.
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There are plenty more predictions you can play with:
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- `CallPrediction` or `shouldBeCalled()` - checks that the method has been called 1 or more times
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- `NoCallsPrediction` or `shouldNotBeCalled()` - checks that the method has not been called
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- `CallTimesPrediction` or `shouldBeCalledTimes($count)` - checks that the method has been called
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`$count` times
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- `CallbackPrediction` or `should($callback)` - checks the method against your own custom callback
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Of course, you can always create your own custom prediction any time by implementing
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`PredictionInterface`.
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### Spies
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The last bit of awesomeness in Prophecy is out-of-the-box spies support. As I said in the previous
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section, Prophecy records every call made during the double's entire lifetime. This means
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you don't need to record predictions in order to check them. You can also do it
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manually by using the `MethodProphecy::shouldHave(PredictionInterface $prediction)` method:
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```php
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$em = $prophet->prophesize('Doctrine\ORM\EntityManager');
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$controller->createUser($em->reveal());
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$em->flush()->shouldHaveBeenCalled();
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```
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Such manipulation with doubles is called spying. And with Prophecy it just works.
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